Curriculum

Semester 1

  • Drawing Theory

    The course is designed to understand the form by learning to see and utilize light, shadow, and basic perspective. And to build the ability to focus and analyse complex subject matter through long, in-depth, sustained drawing projects rendered in different black and white media.

  • Colour Design

    Enables students to produce successful visuals through an in-depth study of the elements, principles, concepts of colour and design. Principles will include contrast, balance, unity, rhythm, symmetry/ asymmetry, and visual emphasis to gain the ability to harmonize colour through colour schemes, and an understanding the influence of light on forms. All projects incorporate colour and design principles covered to emphasize craftsmanship and clean presentation.

  • English Communication

    Enables students to learn English Grammar , parts of speech , Direct and Indirect speech , Active and Passive Voice .

  • Creative Writing

    Rules of Comprehension , Rules of punctuation , Idioms , Figure of Speech .Poetry : Shakespeare .Novel , Read / Writing Comprehension.

  • Psychology

    This introductory course surveys the field and acquaints the student with the major areas of Psychology, including perception, memory, cognition, neuroscience, learning, motivation, emotion, personality, social behaviour, development, and psychopathology.

Semester 2

  • History Of Animation

    History of animation is a survey of the heritage of art & architecture. The methodology to analyze the language of the creative process and the principles of design, as well as techniques and materials. Examining the major monuments and artwork in a chronological sequence, focusing on those from each period, which give the essence of their time, place, function, intent, and the aspirations of the culture and the artist, In short, historical context will be equally as important as style.

  • Pre-Production

    Enables students to produce successful visuals through story Board Designs , layout design.
    2D Character Design involves developing the appearance and features of Biped and Quadruped characters in Animation. Model sheets and Expressison Sheets are produced to help students be consistent with appearance of characters. Background Design , like prop designing , thumbnail designs for concept , learning difference between Realistic , Hyper Realistic , Semi- Realistic , Cartoony and stylized .

  • Environmental Science

    This course provides theory and ideology of environment protection and the philosophy of sustainability. Include development of industrial societies from various viewpoints i.e. its effect on environment, metropolitan lifestyle, commercialization of natural materials, encouraging of new ideology for enhancing sustainable community’s development, analyzing from environmental conservationists and sustainability concerns.

  • Comparative Mythology

    This course aims to survey some of the major theorists of myth analysis as well as examine common motifs from world mythology. Comparing diverse myths will not only deepen the student’s understanding of various cultures but also will inspire a sense of wonder and respect for the same. Moreover, students will recognize the importance of myths (including cinema as modern day myths) in the dissemination of ideals and to the harmonious functioning of societies around the world.

  • Psychology - 2

    This introductory course is the second part of the Psychology course. Part 1 surveyed the field and acquainted the student with the major areas of Psychology, including the six perspectives in Psychology, perception, memory, cognition, neuroscience, learning, and psychopathology. Part 2 here involves the application of tools learned in part 1 towards the study of developmental psychology, social psychology, motivation and emotion, and such aspects of the human personality as behavior, addiction, attitudes, morality, ethics, sexuality and free will.

Semester 3

  • Key Frame Animation

    Key frame animation is a technique that works a little like storyboarding (a comic strip series of images illustrating a sequence of events). It enables us to choreograph and build an animation by arranging objects and taking snapshots of them at key moments during a sequence of movement or change. These key moments or key frames become the fixed points in time through which the animation passes. Animation between these key frames is calculated by the application.

  • Compositing - I

    To assemble the different characters and backgrounds into single frames and sequences and so is often the first to begin to see the animation as intended for the final audience.

  • Web Based Animation

    Introduction to Digital Animation teaches students the fundamental principles of working in 2D digital software with an emphasis on animation, story, sound, timing and execution. Students will learn how to transition from traditional hand-drawn animation techniques and creative processes into the digital realm. Production-flow and pipeline will be integral to the understanding of how these principles work together in a creative project.

  • Portfolio

    An opportunity to step back and survey a body of their work produced during the first two years in the program. In this juncture the candidates analyze and identify his / her strengths, weakness and interest to best lay a course towards a clear and committed emphasis. The first step in portfolio awareness development to meet the current standards of the industry.

  • Communication & Mass Media

    This course traces the evolution of mass media and examines the role of mass media in shaping the collective conscious of a community or nation.

Semester 4

  • Props & Set Modelling

    Focuses on using 3D software to build sets and props. The 3d modeling tools required and are also encouraged to develop their own 3d scenes. Modeling interior and exterior sets based on a designed layout is also a focus during this part of the course.

  • Character Modelling

    Focuses on modeling 3D characters. Use reference images to build characters from scratch and add features to them. Encouraged to build cartoony, heroic, alien, human and animal characters.

  • Look Development

    Focuses on creating shaders, materials and understanding light properties, shadow properties and visual impact of lighting on CG sets. Encouraged to study the surface features of the various objects and create shaders accordingly. This section also covers the workflow involved in texturing characters.

  • Basic Modelling

    Focuses on modelling characters with different types of clay. Clay models are used to improve visualization while modelling 3d digital characters. Use of clay in modelling to feel and understand the anatomy, proportions and depth aspect of the model.

  • Introduction to Advertising

    A well-rounded advertising professional needs a thorough knowledge of consumer behavior, psychology of persuasion, marketing and branding theory along with excellent copywriting and ad film making skills. This course serves as an introduction to all of these crucial aspects of advertising.

  • Photography

    Understanding the basic principles of lighting and its effects on different subjects and technology involved in capturing these images by camera. Digital shooting-digital advantages- resolution-file compressing- controlling colour and tones. Digitizing an image - mixing images - applying layer effects and filters to an image. Converting black and white image into colour- retouching the photograph digital photo printing.

Semester 5

  • Rigging

    Students examine some of the more intricate ideas and techniques involved with the character set-up process. Students begin by looking at constraints to see the ways they can create inter-object relationships, and how to start the process of setting up faces using blend shapes and facial controls. At the end of this term, students have a solid bipedal rig that they can use for their short film. Submit one Biped rig, Quadruped rig &Facial rig.

  • 3D Animation

    Students to finalize their short film stories, create a 3D animatic from a storyboard, model proxy character(s) and/or model final characters, rigging the character and creating facial rig control panel if its require, and have a final posed animatic that has been approved from given animatic.
    Walk cycle, Run cycle for both Biped & Quadruped. Create a custom audio and create facial animation with body mechanics for the character.

  • Digital Sculpting

    Digital sculpting tool that combines 3D/2.5Dmodeling, texturing and painting. It uses a proprietary "pixol" technology. Its most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model.

  • Digital Painting

    This course is an introduction to digital painting and color composition for film and animation. With an emphasis on studying the works of old masters, students will discover the process of how to deconstruct the picture plane through film studies, reproductions of master works, and the widely used- but often understated -industry standard technique of 'Photobashing'.

  • Acting for Animation

    The course is designed to introduce students to the concept of acting and its discipline and to prepare the student’s to learn about acting craft and art, acting business in an artistic and scientific way. It also enables students to understand the need of acting, make the characters think and act on screen. It addresses head-on the connections between thinking, emotion and physical action. The student animator needs learn that a character moves for some reason,andprepare them to develop an understanding and awareness of psychological, physical, and vocal possibilities for the performance. The course aims to allow the students to perform different emotions and expressions to create different characters. Students will be asked to start observing the body language, attitude in performance, emotions etc.

  • Audio & Video Editing

    sound production workflow of a film or television production. Learn how to edit and present (shoot, edit and sound design), a story based on a similar theme in montage form as well as following the rules of classical continuity. The students have to design Dialog sequences with two characters. This will help them to grasp the shoot and post production process of syncing location audio and video files, sound editing and sound designing. This will also assess the students’ ability to compose shots with two characters along with viewing and selection of compositions/ shots during editing, use of varied shot sizes/ reactions and dialog editing deftness.

Semester 6

  • VFX

    Students will be learning how to shoot background plates, use a green screen studio to record foreground plates, students are able to combine and composite the digital assets from a green screen studio shoot and location shoot, and then throughout the term proceed to composite a visual FX shot from these acquired assets. The elements should consist of Props, CG models, and Actors, if required. Final live action plates are acquired and students complete the final Colour Correction

  • Compositing - 2

    Students will be learning Node Based Compositing , and workflow , blending nodes , merge nodes with Rotoscopy , Keying and 3D compositing.

  • Match Moving

    Match move is a technique of estimating camera parameters from an input video sequence so that computer generated imagery (CGI) could be seamlessly inserted into the sequence.

  • Production Management Pipe line

    This course will teach students to accurately break down a script by analysis of relevant elements of the script and to understand the implications and impact on scheduling, budget, locations and other constraints. To understand the role of a line producer in film and TV and give in depth knowledge of all the tasks involved during pre-production and production. The course is designed to give students a thorough understanding of script breakdown, film scheduling, budgeting, pre-production planning, location scouting and booking, casting & set management. Most part of this course will be based on practically learning and performing real time enquires and accounting for factors and constraints..

  • Portfolio -2

    Submission of 1 - 2min. character animation / vfx files with a good concept and execution of any chosen subject giving importance to all the elements of 3D with good sound synchronization

  • Audio & Video Editing

    Students have to undergo practical training for a period of 12 weeks in any of the reputed animation studios anywhere in India on their own choice, the student has to submit the copy of the work done during the training process to the department for his assessment.

Chat With Us

9966441326

Address

4th Floor, Fortune Monarch Mall, Pillar no 1677, Road No 36, Jubilee Hills, Hyderabad, INDIA- 500033
Top