Semester 1 ( 1 Month)

  • Drawing Theory

    The course is designed to understand the form by learning to see and utilize light, shadow, and basic perspective. And to build the ability to focus and analyse complex subject matter through long, in-depth, sustained drawing projects rendered in different black and white media.

  • Human Anatomy

    Enables students to understand the Basic Anatomy structure of Human , Animals and Birds, Tree.
    Analysing Character based on story and Creating the characters like realistic , semi- realistic , cartoon , fantasy characters.

Semester 2 ( 1 Month)

  • Colour Design

    Enables students to produce successful visuals through an in-depth study of the elements, principles, concepts of colour and design. Principles will include contrast, balance, unity, rhythm, symmetry/ asymmetry, and visual emphasis to gain the ability to harmonize colour through colour schemes, and an understanding the influence of light on forms. All projects incorporate colour and design principles covered to emphasize craftsmanship and clean presentation.

  • Pre-Production

    Enables students to produce successful visuals through story Board Designs , layout design.
    2D Character Design involves developing the appearance and features of Biped and Quadruped characters in Animation. Model sheets and Expressison Sheets are produced to help students be consistent with appearance of characters. Background Design , like prop designing , thumbnail designs for concept , learning difference between Realistic , Hyper Realistic , Semi- Realistic , Cartoony and stylized .

  • Vector Graphics

    Creating logos, Illustrations, Image designing using vector Graphics. Graphic Designing. Learning to create Layouts for the story using Vectors.

  • Retouching

    Learning the concept of Photo Retouching, colour Correction and Photo Manipulation using Digital Software.

Semester 3 ( 1 Month)

  • Key Frame Animation

    Key frame animation is a technique that works a little like storyboarding (a comic strip series of images illustrating a sequence of events). It enables us to choreograph and build an animation by arranging objects and taking snapshots of them at key moments during a sequence of movement or change. These key moments or key frames become the fixed points in time through which the animation passes. Animation between these key frames is calculated by the application.

  • Compositing - I

    To assemble the different characters and backgrounds into single frames and sequences and so is often the first to begin to see the animation as intended for the final audience.

Semester 4 ( 1 Month)

  • Web Based Animation

    Introduction to Digital Animation teaches students the fundamental principles of working in 2D digital software with an emphasis on animation, story, sound, timing and execution. Students will learn how to transition from traditional hand-drawn animation techniques and creative processes into the digital realm. Production-flow and pipeline will be integral to the understanding of how these principles work together in a creative project.

  • Portfolio

    An opportunity to step back and survey a body of their work produced during the Semisters in the program. The first step in portfolio awareness development to meet the current standards of the industry.

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